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AI Insights · Timothy · April 2022

Top 5 iOS Adventure Games in the US: Q1 2022 Performance

Explore the performance trends of the top 5 adventure games on iOS in the US for Q1 2022, including downloads, revenue, and active users.

Top 5 iOS Adventure Games in the US: Q1 2022 Performance

The first quarter of 2022 saw notable performances from the top five adventure games on the iOS platform in the United States. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Super Mario Run From Nintendo Co., Ltd., the app experienced a varied trend in weekly downloads, peaking at approximately 136K in mid-January and fluctuating around 55K to 111K for the rest of the quarter. Weekly revenue showed moderate variations, peaking at $34K in mid-March. The weekly active users started at 260K and reached a high of 364K towards the end of February, then settled around 280K by the end of March.

Genshin Impact: Natlan Launch COGNOSPHERE PTE. LTD.'s title had a robust revenue stream, peaking at $5.3M in early January and maintaining a consistent performance between $2M and $4.8M throughout the quarter. Weekly downloads showed a steady decline from 94K in early January to around 47K by late March. The game’s weekly active users hovered around 1M, with a slight dip to 813K at the end of February before recovering to 928K by the end of March.

The Sims™ FreePlay Published by Electronic Arts, this game had consistent weekly revenue, averaging around $300K to $400K, with minor fluctuations. Weekly downloads started at 61K at the end of December and gradually decreased to 32K by the end of March. Active users remained relatively stable, fluctuating between 136K and 160K throughout the quarter.

TSM Game Another title from Electronic Arts, the game’s weekly revenue varied, reaching up to $162K in early March. Downloads showed a declining trend from 42K at the end of December to approximately 24K by mid-March. The active user base fluctuated moderately, starting at 56K and ending the quarter with around 53K.

Riddle Test: Brain Teaser Game Kidding Box's game saw a significant increase in downloads early in the quarter, peaking at 53K in mid-February before declining to around 4.8K by the end of March. Revenue followed a similar trend, peaking at $1.3K in early February and decreasing to $283 by the end of the quarter. Active users also saw a rise, reaching 64K in mid-February, then tapering off to around 29K by the end of March.

For more detailed insights and data on these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022